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Old Jun 07, 2006, 05:26 PM // 17:26   #21
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No need, in my opinion. I have Factions, and I still play Prophecies almost exclusively...
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Old Jun 07, 2006, 05:41 PM // 17:41   #22
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I still enjoy tyria a ton, but it would be great to see qeust linked between the 2. Like some fathers son got shipped away by a gang to a far away land, and it is your job to go save the son and bring him back to cantha. Something along those lines.
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Old Jun 07, 2006, 07:39 PM // 19:39   #23
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Quote:
Originally Posted by Imp
I still enjoy tyria a ton, but it would be great to see qeust linked between the 2. Like some fathers son got shipped away by a gang to a far away land, and it is your job to go save the son and bring him back to cantha. Something along those lines.
Great idea Imp! I've added it to the list of ideas and in the original post.
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Old Jun 07, 2006, 08:31 PM // 20:31   #24
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Quote:
Originally Posted by Dougal Kronik
Great idea Imp! I've added it to the list of ideas and in the original post.
If ANet did that, they'd have to do it for every single expansion after that, which in my opinion, is pretty much unrealistic.
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Old Jun 08, 2006, 12:11 AM // 00:11   #25
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I'd like to see more crap added to prophecies however I know they have absoluteley no reason whatsoever to do it. To be honest however I'd pay 10-20 dollars to see the unexplorable space on the tyrian continent used for side quests/missions.

For example, the lower area in the Crystal Desert, the middle area in the Shiverpeaks, there are many more.
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Old Jun 08, 2006, 05:15 AM // 05:15   #26
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I really feel that the fist chapter is not done. If I was the owner of ncsoft I would make anet finsh chapter 1 before making factions, there is things like gewn, there needs to be end game cut seen for it. Dam it I want to see N ENDING AS WELL, CREDITS TO THE TEAM THAT WORK HARD ON THE FRIST CHATPER! so I know what team will do a well job! anet please sell add on to the first chapter that is what i say :P

Last edited by dreamhunk; Jun 08, 2006 at 04:50 PM // 16:50..
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Old Jun 08, 2006, 11:37 AM // 11:37   #27
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Do comment on my new thread here
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Old Jun 08, 2006, 12:18 PM // 12:18   #28
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I didn't buy Factions yet, but I'm sure I'm gonna later on, still I have to graduate first
With my 2 main characters I'm almost finsihed with Prophecies, only Sorrow's Furnace left (final for my W/Mo and 2 quests + final for my R/Mo). After getting Factions I'm sure I will play the Prophecies campaign with an A/Mo through. Still an add-on and crossover quests are not a bad idea. And as it was suggested, the area to the west from the Crystal desert is still unexplorable. It's supposed to be the once-known Kingdom of Orr. Why not let players see the ruins of this old kingdom.

/signed
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Old Jun 08, 2006, 12:33 PM // 12:33   #29
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every new chapter brings me back to the game
- whether its old content or new content or both

I got bored of GuildWars:Prophecies and stopped playing

but Factions has me playing both games again
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Old Jun 08, 2006, 04:02 PM // 16:02   #30
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in case you havent seen
http://biz.gamedaily.com/industry/toppers/?id=12786
Quote:
Originally Posted by Jeffrey Strain
"We will continue to fully support Guild Wars and Guild Wars Factions with balance changes and features, like new ways to join parties," said Strain.

"We will not, however, be working on new missions... those sorts of things will be part of new campaigns. We have two development teams working on a staggered release schedule, so we'll have a new campaign out every 6 months.
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Old Jun 08, 2006, 04:19 PM // 16:19   #31
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Why would they need to? You all seem to be talking as if Anet has some obligation to keep adding new stuff to the prophecies game. See, they are always adding new stuff, because factions came out, and now a new one is on the works. That's how guild wars works. Something like WoW, where you pay per month, well sure you expect constant updates, because you're constantly paying, but guild wars works differently. You essentially pay for all the new stuff in one lump sum. Prophecies and Factions each cost me about $60. From what I can tell, there was at least a year in between those two releases. So for the original game, that equals about maybe 5 dollars per month, and for the second time if they release the third installmant say 6 months after, ok so that's about 10 dollars per month. I'm not sure how much the WoW fee is, but if it's at least 10 dollars per month, well what's the problem here? And there were already a bunch of additions to the original prophecies content, so it's not like they ignore it completely!

I guess my thing is that I don't think they really need to keep updating the original game all the time, and would be the same for factions once the new installment comes out. I mean, the new stuff you're getting are the new games basically. I don't think around 60 dollars is much to spend every 6 months or so, when you consider the WoW fee probably equals that over all. If you get bored of Prophecies, well play around with Factions. I own factions, but haven't played it much since I'm still trying to beat Prophecies, so there is still probably lots of stuff in Factions that can be uncovered, and they probably will release additional updates to that. There is enough contect in each game to warrent the 60 dollar price tag I think, but because you're getting it all in one package you might run through it and beat it all faster. So you might get bored of it faster. But so what? If you get bored, well you don't HAVE to play it all the time. When the new game comes out, buy it and play it. It'll make it fun for you again.
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Old Jun 08, 2006, 04:33 PM // 16:33   #32
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The extra explorable areas would a best case scenario. (Wishful thinking, but one can always dream.)

What I feel most players want (from this thread and others) is the adjustment of armor in previous campaigns (currently only Prophecies) to reflect new stats added in new campaigns (Factions).

Also give the players some new skins for their weapons so maybe a few new quests. The quests do not require new areas - just an engaging mini story.
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Old Jun 08, 2006, 04:51 PM // 16:51   #33
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Quote:
Originally Posted by Dougal Kronik
What I feel most players want (from this thread and others) is the adjustment of armor in previous campaigns (currently only Prophecies) to reflect new stats added in new campaigns (Factions).
will probably happen later this year - no timelines for when tho

http://forums.gwonline.net/showthread.php?t=401012
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Old Jun 08, 2006, 06:18 PM // 18:18   #34
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Quote:
Originally Posted by joncoish
Why would they need to? You all seem to be talking as if Anet has some obligation to keep adding new stuff to the prophecies game. See, they are always adding new stuff, because factions came out, and now a new one is on the works. That's how guild wars works. Something like WoW, where you pay per month, well sure you expect constant updates, because you're constantly paying, but guild wars works differently.
Yep. This is one consequence of GW not being pay-to-play. They have to focus their efforts on items that will generate revenue, and for GW, that's new chapters. They don't make anything by adding to existing areas.

However, I would be willing to pay for expansion packs to existing areas. Not new standalone chapters, but expansion packs. As someone else said, I'd love the story of Ascalon to be continued. It was never finished. In an expansion pack, I wouldn't need new skills, professions, armor, etc. I'd want a new storyline, with new areas and missions, that fit into or expand an existing continent. So, for example, if there was a Prophecies expansion, there would be new areas, quests, and missions for Tyria.

As it stands now, I'd be much more likely to buy something like that than a new standalone. Why? Well, just after two chapters, it seems the player base has been spread thin. And how many characters and professions can you realistically create and play? People get attached to their characters and want to continue playing with them. My Tyrian characters don't feel at home in Cantha--they'd much rather go back to Ascalon and get rid of the Charr once and for all.
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Old Jun 08, 2006, 06:23 PM // 18:23   #35
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Quote:
Originally Posted by Ninna
will probably happen later this year - no timelines for when tho

http://forums.gwonline.net/showthread.php?t=401012
By then everyone will be screaming for an update of the Canthan armour to ch.3 stats
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Old Jun 08, 2006, 06:43 PM // 18:43   #36
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Quote:
Originally Posted by Dr Strangelove
From a business point of view, Anet has absolutely no reason to add content to prophecies. They're paying for all that nice bandwidth you use with new chapters. If everyone sits in Prophecies because there's plenty of content there, no one buys the new chapters, then Anet has no money, then no Guild Wars. Previous additions of content to Prophecies were there to keep you playing the game and make you more likely to buy Factions when it came out.

Any future updates to Prophecies instead of Faction would be a waste of itme because:
a) An update to Factions would reach more people and keep them playing and thus more likely to buy chapter 3
b) Why bother keeping the people in Prophecies only happy? You guys aren't giving them any more money anyway, why waste time on it?
a) Hmmmm, not sure about that, an update to Prophecies by the orignal Dev. team would remind me of why I am playing GW, might consider buying Ch.3

b) would be good business to keep you playing the game and make you more likely to buy CH.3 when it cames out. Not everyone bought Factions, and the arguments against Factions on forums(like Guru) are not helping, But the fact that CH.3 is being developt by the original team might get the ppl with Prophecies only to buy CH.3 if they feel like they are looked after. Happy customers comes back, Unhappy customers complain.
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Old Jun 08, 2006, 07:58 PM // 19:58   #37
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I personally prefer Prophecies over Factions. It was just better overall. Adding to existing content no matter what chapter is always good. After all, look at the land where Orr was, and all the other covered map areas from Chapter 1, same with Chapter 2. They have plenty of room to expand. They did it once with Chapter 1 by adding Sorrow's Furnace. They can do it again.
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Old Jun 09, 2006, 01:16 AM // 01:16   #38
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Quote:
Originally Posted by Stockholm
a) Hmmmm, not sure about that, an update to Prophecies by the orignal Dev. team would remind me of why I am playing GW, might consider buying Ch.3

b) would be good business to keep you playing the game and make you more likely to buy CH.3 when it cames out. Not everyone bought Factions, and the arguments against Factions on forums(like Guru) are not helping, But the fact that CH.3 is being developt by the original team might get the ppl with Prophecies only to buy CH.3 if they feel like they are looked after. Happy customers comes back, Unhappy customers complain.
Unhappy customer that never bought Ch.2 are exceedingly unlikely to buy Ch.3. Some content added to Prophecies that was only accesible to people in factions might be a vague possibility, but that would leave out people who only bought Factions who are more likely to buy Ch.3.
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Old Jun 09, 2006, 01:26 AM // 01:26   #39
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Heh, haven't done much in Tyria since the release of factions. I'd like new incentive to play there.

/signed
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Old Jun 09, 2006, 03:31 AM // 03:31   #40
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It would be nice if improvements were either made to Prophecies or to the gameplay in general to increase insentive to return and play previous chapters again. I have already hashed this chapter with a half dozen characters, some remaining and some deleted, it is rather painstaking to return and play another time with new classes just for a small portion of skills and a very small pool of unique skills.

Players who have never played prophecies already have the opportunity to experience a totaly new chapter if they retro follow the series, they do not need special content along with a totaly fresh chapter to make it viable IMO.

But having enjoyable content is an improvment no matter what chapter they put it in, and putting new enjoyable content in new chapters takes precidence over improving previous chapters. A few small insentives will still be little to compele me to redo Prophecies, and unless a future chapter overlaps Tyria and provides new content in that continent together with previous content, I don't realy want to return at all. I would rather have a syncronizing function that allows you to obtain every quest and mission and reward in a chapter, and at a certain point in each chapter, after gaining everything in that chapter, you could gain access, skills, and rewards from all other conquering characters. This would promote absolute completion of each chapter with one character, and like achievement in any other chapter in order to grant skill aquisition and status to all of your characters without completely rehashing the same content with another class. Rehashing is what makes the game unbearable, Story is only good 2 or 3 times, after that the mystery is solved, and the content is just a drag, I would greatly appreciate a function which allowed you to sum up the significant accomplishments you achieve and access them on all of your PvE characters without relearning/buying every skill on every character, and repeating every mission with every single character.

Last edited by BahamutKaiser; Jun 09, 2006 at 03:50 AM // 03:50..
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